Trace receding edges. Bring their meeting point onto your horizon.
Tap an edge in the picture, or its button, to extend it. Two parallel edges reveal a meeting point.
“Follow the edges.They’ll show you the way.”
Move the horizon up or down. It passes through the vanishing point.
Start by tracing two edges that recede into the gallery.
Help Luma discover the perspective hidden in an original 3D gallery. This is a drawing study: trace, observe and align.
Tap two violet edges, or their trace buttons. Their extensions meet at a vanishing point. In Twin Perspective, trace both peach edges too.
Drag the dashed horizon and round markers. You can select a control and use the arrow buttons for smaller moves.
Follow the feedback and refine your alignment. First Lines keeps the point centered; later courses let you position one or two points.
Earn 3 stars for a first check without hints, 2 within three checks without hints, and 1 for every solved study. Best stars and your place are saved on this device when storage is available.
Linear perspective helps artists suggest depth on a flat surface. A family of parallel edges receding in the same direction appears to converge at a vanishing point.
In early fifteenth-century Florence, artists used Brunelleschi’s mathematically constructed perspective to suggest convincing depth. Alberti later set out the system in De Pictura.
In these level, unrolled views, vanishing points for horizontal world directions lie on the horizontal horizon. The horizon represents eye level.
In the gallery, depth edges share one finite vanishing point; vertical and front-facing horizontal edges remain parallel in the picture. Viewed around a corner, the pavilion’s two horizontal edge families have two separate vanishing points on the same horizon.
These are original geometric studies, not copies of historical paintings. Your alignment is accepted within a small drawing tolerance; later studies ask for finer observation. The camera remains level so vertical edges stay parallel.
Perspective reference: National Gallery, London: Vanishing point and Perspective.
Luma, the gallery, pavilion and studio props are original Blender models. Sound effects: Kenney Interface Sounds, CC0. Runtime: Three.js, MIT. Fonts: Cormorant Garamond and DM Sans, Google Fonts.
Three courses, 60 studies each: First Lines, Point Finder and Twin Perspective.