snugsmithTINY ROOM STUDIO

A small space. A lovely possibility.
0 / 108 ★
YOUR FIRST CLIENT

A room waiting for you.

Follow the floor plan, one cozy piece at a time.

0 / 3PIECES PLACED
BACK WALLFRONT OF ROOM ↓
Opening the studio…
Choose a piece from the collection below.

Choose a piece, set its finish, then tap a floor cell to place it.

COME IN. MAKE YOURSELF AT HOME.

Lovely rooms start
with little details.

Help a friendly ferret designer turn a client’s illustrated brief into a tiny, thoughtfully furnished room.

  1. Read the plan. Each numbered piece has a cell, direction, color, and fabric.
  2. Choose and place. Select a piece below, set its finish, then tap a floor cell. Tap a placed piece to select and move it.
  3. Turn, refine, and check. Use Rotate for its direction, then Check the room when every detail feels right.

There’s no timer. Undo and clear are always available. A little hint prepares the next piece and marks its destination.

THE STUDIO HANDBOOK

Give every piece its place.

The room is a six-column, five-row grid. A1 is the back-left cell; F5 is the front-right. The client’s floor plan stays available throughout each commission. Its numbered shapes match the collection buttons.

Select a furniture piece, choose a color and Solid, Stripes, or Dots fabric, then tap an empty floor cell. A large piece uses its selected cell as the back-left corner of its footprint. Every occupied cell must fit inside the room and must be clear of other furniture.

Tap a placed piece to select it, then tap a new cell to move it. Rotate turns its front through four directions on the plan: Front ↓, Right →, Back ↑, Left ←. A wide piece swaps its width and depth when turned sideways. Furniture cannot overlap or extend beyond the floor.

Use Arrow keys to move through the floor grid and Enter to place. R rotates, U undoes, and Delete / Backspace removes the selected piece. The collection and finish buttons also support normal Tab and Enter navigation.

A little hint chooses the next piece, prepares the right finish and turn, and highlights its destination. It never places it for you. If another piece blocks that destination, the hint selects the blocker so you can remove it first.

Check the room compares every piece’s cell, direction, color, and fabric with the brief. Meet the entire brief to unlock the next commission. Earn three stars without hints, two with hints, or one after three or more unsuccessful checks. Undo, moving, and changing finishes never reduce your stars.

Apprentice, Stylist, and Curator each offer 36 commissions, with more pieces, turns, and fabric details as you progress. Room mood is a creative wall and floor palette; it does not affect the client’s score. Your record and preferences save on this device.