GALLERY STUDY 01
Schedule one display case. Meet each object’s viewing hours within its cumulative exposure limit.
This is a proposed schedule. Editing changes planned exposure; prior exposure stays fixed. Dark adds zero and never resets it.
Lower light still adds exposure. If Low is below an object’s viewing threshold, it earns no qualifying hours, while every lux-hour still counts.
Read each viewing requirement and cumulative limit, then assign objects and light to the time slots.
Plan a day for one display case. Each fictional object needs a stated number of qualifying viewing hours, while its prior plus new light exposure must stay within its invented cumulative limit.
The slot’s duration is fixed. One case can display at most one object during that entire slot.
Low is 50 lux; High is 100 lux. Choosing an object in a Dark slot starts it at Low. Choosing Low or High from Dark uses the first object, visibly shown in the preview.
Exposure adds lux × hours to the selected object. Viewing hours count only at or above that object’s stated threshold. Dark displays none, adds zero, and never removes prior exposure.
3 stars: no unsuccessful checks or hints. 2 stars: up to two unsuccessful checks, no hints. 1 star: every completed study. Undo and clearing preserve check and hint history. Best stars save on this device when storage is available.
Illuminance is light falling on a surface, measured in lux. Illuminance multiplied by time gives light exposure, expressed here in lux-hours (lux·h). Collections differ in sensitivity and visibility needs; their history of exposure matters.
Luxotter is an invented planning exercise. Its object limits, viewing thresholds and required hours are fictional teaching values, not universal conservation limits. The preview is symbolic: screen shading is not a calibrated illuminance measurement.
The ledger tracks prior exposure plus proposed new exposure, not an object’s actual condition. It does not simulate damage, reversal, UV, spectrum, humidity or temperature. Dark adds no light exposure in this model; it does not restore an object or reset its total.
Canadian Conservation Institute, Light, Ultraviolet and Infrared. The game’s numeric collection requirements are original fictional data.
Original Blender otter mentor, gallery, display case and objects. Sound effects: Kenney Interface Sounds (CC0). Runtime: Three.js (MIT). Fonts: Bodoni Moda and DM Sans, Google Fonts.
60 studies in each of three courses, 180 total. Every study has at least one valid display schedule; any valid schedule is accepted.